Pablo Cano San Román

I am a Developer

About

I am Pablo Cano San Román, a software developer with a background in game development and full-stack programming. I hold a BSc (Hons) in Computer Games Development (First Class) from Staffordshire University and have professional experience at Morton Technologies, where I worked on defense projects using C# .NET, Unity, JavaScript, PHP, SQL, and data visualization tools. My portfolio includes projects in procedural content generation, custom C++ engines, and award-winning mobile game, reflecting my passion for problem-solving and creating innovative, efficient software. Outside of coding, I’ve earned a black belt in judo, played rugby for eight years, and enjoy challenges like solving Rubik’s cubes and exploring complex video game genres.

Full-Stack Developer & Game Developer

Driven by a passion for creating immersive games and innovative web applications, I craft software that blends creativity with technical excellence.

Skills

I have experience across a range of programming languages, frameworks, and tools, with a focus on building scalable web applications and immersive game experiences.

CSharp
Dotnet
Unity
JavaScript
Python
HTML5
PHP
MySQL
CSS3
Bootstrap
C++
JSON
jQuery
Git
GitHub
VSCode
Visual Studio
Trello
Unreal Engine
SourceTree
Java
React
PostgreSQL
Jira

Curriculum Vitae

Summary

Pablo Cano San Román

Versatile software developer with expertise in full-stack development, game design, and defense applications. Skilled in C#, C++, Python, JavaScript, PHP, Unity, and Unreal Engine, with experience in front end and back end development, database management, and interactive simulations. Strong problem-solver and team player with a proven record in delivering optimized, high-quality software.

Professional Experience

Software Developer

04/2025 - Present

Morton Technologies, Bristol, United Kingdom

  • Worked with JavaScript, HTML, PHP, SQL and CSS to develop a military training app. Front end and Back end.
  • Data analysis and display using Chart.js and Bootstrap.
  • Worked extensively with Leaflet to display and edit features retrieved with php ajax calls to the database.
  • Worked on an interactive map mixing Leaflet, JavaScript, HTML, CSS, PHP and Bootstrap to create, import and edit features directly in the map.
  • Use of C# .NET for the creation of a DIS agent that listens to DIS traffic and sends them to a RestAPI to then store it in a database.
  • Use of version control systems like GitHub Desktop and Git.
  • Mostly Remote job.

Software Developer

09/2023 - 11/2024

Morton Technologies, Bristol, United Kingdom

  • 1 year experience working with Unity3D and C# doing software development and software design.
  • Use of VBS4 (Virtual Battlespace 4) software and Distributed Interactive Simulation (DIS) libraries.
  • Frontend development.
  • Worked on the UI, visualization, design, physics, functionality and “game loop” of the project.
  • Database creation (Using MySQL and PHP).
  • Agile methodologies.
  • Hybrid job.
  • Optimization using Unity Profiler.
  • Ubuntu WSL to use Sionna NVIDIA library. I had to use Python to work with Sionna.

Education

Coding Traineeship

09/2024 - 10/2025

IT Career Switch, Remote

Completed a comprehensive coding internship with IT Career Switch, building expertise in full-stack development using Java, C#, Python, SQL, React, and JavaScript. Gained hands-on experience in front end and back end development, responsive UI design, and database integration. Applied skills to real-world projects, delivering functional applications and solutions. Developed a professional portfolio website to showcase technical abilities and completed projects.

BSc (Hons) Computer Games Development

09/2020 - 06/2023

Staffordshire University, Stoke-on-Trent, United Kingdom

Earned a BSc (Hons) in Computer Games Development from Staffordshire University, gaining hands-on experience with C++, C#, Unity, and Unreal Engine. Developed skills in game design, procedural content generation, physics simulation, and complex game mechanics. Completed collaborative projects building engines, player controllers, and combat systems while applying Agile methodologies. Delivered multiple playable games and prototypes, demonstrating technical creativity, optimization, and teamwork.

Portfolio

This portfolio highlights projects that showcase my skills in game development, full-stack programming, and interactive simulations. Each project demonstrates problem-solving, creativity, and technical expertise in turning ideas into functional applications.

Company Directory

Search and Filter Your Company with Ease

Gazetteer

Interactive World Map: Explore Countries and Key Data

God Maze

God Maze – Award-Winning Maze Adventure

Unreal Engine FPS

Unreal Engine 4 puzzle FPS

Into The Crypt

C++ Game in Custom Engine

Contact

I’m always open to new opportunities and collaborations. Please use the form below to get in touch regarding professional inquiries, career opportunities, or project discussions. I will respond promptly.

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